In 2011’s Dungeon Quest Book Two, we left our heroes, Millennium Boy, Steve, Lash and Nerdgirl, in the Temple of Bromedes as they began their initiation into the mysteries of Atlantis under the tutelage of the androgynous forest mystic, Bromedes. In this third book, our heroes complete their learning with Bromedes and are guided towards further quests in Rufford Park and beyond, to the Zuur Plateau. However, they are not yet clear of the hazards of Fireburg Forest. Resurfacing to the forest floor (after hitting the strongest weed in the universe, “Orangutan Daydream”), they must survive a perilous cliff path, discover moon shrines, battle wild Womraxes, endure knock-out gas, hypnagogic visions, nakedness and deprivation and, finally, embark on a desperate and courageous mission to rescue Nerdgirl from cruel Forest Bandits and retrieve their stolen equipment.
In this third book, by far the longest installment of the series so far (288 pages!), the reader is also introduced to the history and mysticism of The Romish Book of the Dead, a sexually avant-garde “little forest man” (who becomes the fifth member of the crew), Steve’s newly discovered “battle warping” abilities (which Millennium Boy dismisses as being a mere “kundalini spasm”), weapons and armor upgrades and a whole new level of bizarre comedy, rousing adventure and ass-kicking action — all staged in front of fantastic backdrops replete with strange vegetation, ancient ruins and steampunk imagery.